Koichiro Sakamoto, producer of Chrono Cross: The Radical Dreamers Edition, has revealed that the remaster project began because Square Enix was unsure about PlayStation’s backwards compatibility plans for the PlayStation 4 and became concerned that the game would become unplayable.

Sakamoto-san also revealed that the development of Chrono Cross: The Radical Dreamers Edition was hampered as it was originally planned for release as part of the game’s 20th-anniversary celebrations but delays meant that it would only be ready in time for the game’s 23rd anniversary.

Here’s what Sakamoto-san had to say:

Back when the project was launched, Chrono Cross was possibly going to become unplayable. There was a Game Archive service on PlayStation 3 that allowed you to play PlayStation 1 games. But PlayStation 4 was already on the market. We didn’t know at the time if PlayStation 4 would also have a Game Archive service. It looked like Chrono Cross could become unplayable. So, a remaster project was set up. That’s the backstory.

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