Spec Ops: The Line Writer Joins Insomniac’s Wolverine Dev Team
Walt Williams, writer of Spec Ops: The Line, Star Wars Battlefront II and Star Wars Squadrons, has confirmed that he is the story lead for Insomniac Games’ Marvel’s Wolverine for […]
All Things Otaku
Walt Williams, writer of Spec Ops: The Line, Star Wars Battlefront II and Star Wars Squadrons, has confirmed that he is the story lead for Insomniac Games’ Marvel’s Wolverine for […]
Walt Williams, writer of Spec Ops: The Line, Star Wars Battlefront II and Star Wars Squadrons, has confirmed that he is the story lead for Insomniac Games’ Marvel’s Wolverine for the PlayStation 5. Williams joined Insomniac Games in March 2021 but no details on what he was working on were revealed at the time.
Game details via Ryan Schneider, head of studio relations at Insomniac Games:
Now let’s talk about the announcement you probably weren’t expecting: Marvel’s Wolverine. Back when we were working on Marvel’s Spider-Man, there would be times where all of us—Insomniac, Sony Interactive Entertainment, and Marvel—would brainstorm together about the future beyond the web-slinger. And even in those early discussions, Wolverine continually came up as the character we’d be really stoked to work on together. Fast-forward a couple years and we’re suddenly standing in front of Sony Interactive Entertainment and Marvel formally pitching a PlayStation 5 game starring the adamantium-clawed Mutant! (Since you just saw the announce teaser, we can confirm that the pitch seemed to go pretty well.)
So many of the Insomniac team are such huge fans of the character, and one of the key elements that drew us to him is surprisingly not that different from Spider-Man: Both heroes feel deeply compelled to defend people who are less able to do so.
Marvel’s Wolverine is a standalone game being directed by Brian Horton (creative director) and Cameron Christian (game director), who recently led the creative efforts on Marvel’s Spider-Man: Miles Morales, a game we’re extremely proud of at Insomniac. In the vein of our Spider-Man games, our goal here is to not only respect the DNA of what makes the character so popular, but also look for opportunities to make it feel fresh and truly reflect the Insomniac spirit. Even though Marvel’s Wolverine is very early in development, from what I’ve seen of its emotional narrative and cutting-edge gameplay (see what I did there?), the team is already creating something truly special.
Being able to build a new, original universe with Spider-Man and now Wolverine is such an honor for so many of us at Insomniac Games. A huge thanks to our Sony Interactive Entertainment family for giving us the opportunity to develop these games, Marvel for trusting us with characters that mean so much to so many people, and of course, our fans for continuing to believe in us.